Maxwell for Google SketchUp

 

Among rendering die-hards, the name “Maxwell” has long been synonymous with jaw-dropping realism. Maxwell Render’s makers have offered a SketchUp-to-Maxwell solution for a few years, but it required modelers to have access to Maxwell Render Suite—the full, standalone version. For SketchUppers on a budget (or who only need to make the occasional rendering), this wasn’t an ideal arrangement.

 

A delicious Maxwell render by Rune Skjøldberg. 

To accommodate more people, the folks behind Maxwell have just released something they’re calling Maxwell for Google SketchUp. It’s a dedicated photo-renderer, based on the venerable Maxwell rendering engine, that operates entirely inside of SketchUp. Best of all, it has the Big Three qualities going for it:

  • Cross-platform. It works on both Windows and Mac systems.
  • For both free and Pro. It works on both SketchUp and SketchUp Pro.
  • Two entry points. There are free and licensed versions available.

As you can see in this straightforward feature matrix, the free version allows you to render in Draft mode and limits your resulting image to a resolution of 800 pixels. The Licensed version adds Production mode (faster rendering of complex lighting) and increases your maximum output resolution to 1920 pixels. At only $95/75€, the paid version is a bit of a bargain.

 

Another render by Rune Skjøldberg showcasing multiple light sources. 

If you’re looking for all the bells and whistles and extra pixels that Render Suite offers, the “bridge” plugin for sending your SketchUp model to R.S is still available. So really, SketchUp modelers who want Maxwell’s delicious, unbiased results have three options.

SketchUp: The textures

If you’re into such noble pursuits as geo-modeling or photo-realistic rendering, there’s a good chance that you spend a ridiculous amount of time hunting for photo-textures online. Flickr and other photo sharing sites are goldmines for content, but who has time to compile a folder of bookmarks that point to the best ones?

Our friend John Pacyga, apparently. He’s just posted a long list of his favorite texture sources — for both SketchUp and Photoshop. Some are free, some have Creative Commons licenses, and some cost money, but all are worth browsing. Set aside some time, though; this kind of thing is addictive.

If you’ve found a seamless texture (one that can repeat attractively when you paint it on a surface), here’s how you load it into SketchUp:

Instructions for Windows:

Instructions for Mac:

 

I found the rock texture in the screenshots above on lee.ponzu’s Flickr Textures set. Want to make your own seamless texture images? These tutorials on YouTube are a good place to start.

Bing Maps Control for Windows Phone 7 lagging

This is a video showing the Silverlight Bing Maps Control for Windows Phone 7 showing some serious lagging behaviour on my HTC 7 Trophy. As you can see the built-in Windows Phone maps app performs normally (note that it’s a native thing and doesn’t use the Bing Maps Control), but the two user apps, Map Mania and Slim Tanken, both show some serious lagging while pinching/zooming

http://www.youtube.com/v/kixSTJT99-g?f=videos&app=youtube_gdata