SketchUp 8 M3

 

There’s been quite a bit going on around SketchUp HQ lately, what with the Trimble thing and the launch of our exciting new SketchUp Showcase and all. But Tyler and the rest of the Engineering gang haven’t just been sitting on their hands, either. Today, they’ve got a fresh new SketchUp maintenance build for you as well. Nothing major, but there’s some good stuff in it.

As usual, you can read all the details here, but for those who just care about the highlights:

  • We’ve fixed some more crashes folks reported in Ruby Observers.
  • Those of you with many Ruby extensions installed should no longer suffer from greyed-out menu items.
  • SketchUp Pro network licenses on Windows now allow multiple instances to run on the same machine at one time.
  • …and the usual collection of performance improvements, security updates and bug fixes.

SketchUp will notify you the next time it checks for an update, but if you just can’t wait, download a fresh install right now.

Android 3.2 Updated SDK tools

 

Today we are announcing the Android 3.2 platform, an incremental release that adds several new capabilities for users and developers. The new platform includes API changes and the API level is 13.

Here are some of the highlights of Android 3.2:

Optimizations for a wider range of tablets. A variety of refinements across the system ensure a great user experience on a wider range of tablet devices.

Compatibility zoom for fixed-sized apps. A new compatibility display mode gives users a new way to view these apps on larger devices. The mode provides a pixel-scaled alternative to the standard UI stretching, for apps that are not designed to run on larger screen sizes.

Media sync from SD card. On devices that support a removable SD card, users can now load media files directly from the SD card to apps that use them.

Extended screen support API. For developers who want more precise control over their UI across the range of Android-powered devices, the platform’s screen support API is extended with new resource qualifiers and manifest attributes, to also allow targeting screens by their dimensions.

For a complete overview of what’s new in the platform, see the Android 3.2 Version Notes.

We would also like to remind developers that we recently released new version of the SDK Tools (r12) and of the Eclipse plug-in (ADT 12). We have also updated the NDK to r6.

Visit the Android Developers site for more information about Android 3.2 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.

 

New high-resolution underwater terrain in World Oceans Day

In celebration of World Oceans Day, Google has released a significant amount of brand new high-resolution ocean floor imagery, amounting to an area larger than North America!

Captured from nearly 500 ship cruises and 12 different institutions, the data was curated by the Lamont-Dohery Earth Observatory. The image below shows the areas that have been udpated:


 
world-oceans.jpg

To explore more of the new features, Google has created a “Seafloor Updates layer” to show off the highlights, seen here:

The deepest volcanic eruption ever recorded was at the West Mata volcano near Fiji, photos of which can be seen in the Deep Sea Vents Ridge 2000 tour. Coincidentally, Frank is celebrating World Oceans Day by spending a full day diving in the ocean in Fiji. You can read about that experience on the Tahina Expedition blog.

All of this data is fun to look at, but there are some important scientific benefits as well. In particular, a more detailed ocean map can help us understand how tsunamis will spread around the globe. At this point, we know more about the surface of Mars and the Moon than we do about the ocean floor, so advances like these are becoming more critical.

Android 3.0 Platform Preview and Updated SDK Tools

Android 3.0 (Honeycomb) is a new version of the Android platform that is designed from the ground up for devices with larger screen sizes, particularly tablets. It introduces a new “holographic” UI theme and an interaction model that builds on the things people love about Android — multitasking, notifications, widgets, and others — and adds many new features as well.

Besides the user-facing features it offers, Android 3.0 is also specifically designed to give developers the tools and capabilities they need to create great applications for tablets and similar devices, together with the flexibility to adapt existing apps to the new UI while maintaining compatibility with earlier platform versions and other form-factors.

Today, we are releasing a preview of the Android 3.0 SDK, with non-final APIs and system image, to allow developers to start testing their existing applications on the tablet form-factor and begin getting familiar with the new UI patterns, APIs, and capabilties that will be available in Android 3.0.

Here are some of the highlights:

UI framework for creating great apps for larger screen devices: Developers can use a new UI components, new themes, richer widgets and notifications, drag and drop, and other new features to create rich and engaging apps for users on larger screen devices.

High-performance 2D and 3D graphics: A new property-based animation framework lets developers add great visual effects to their apps. A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views. For adding rich 3D scenes, developers take advantage of a new 3D graphics engine called Renderscript.

Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance.

Rich multimedia: New multimedia features such as HTTP Live streaming support, a pluggable DRM framework, and easy media file transfer through MTP/PTP, give developers new ways to bring rich content to users.

New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.

Enhancements for enterprise: New administrative policies, such as for encrypted storage and password expiration, help enterprise administrators manage devices more effectively.

For an complete overview of the new user and developer features, see the Android 3.0 Platform Highlights.

Additionally, we are releasing updates to our SDK Tools (r9), NDK (r5b), and ADT Plugin for Eclipse (9.0.0). Key features include:

  • UI Builder improvements in the ADT Plugin:
    • Improved drag-and-drop in the editor, with better support for included layouts.
    • In-editor preview of objects animated with the new animation framework.
    • Visualization of UI based on any version of the platform. independent of project target. Improved rendering, with better support for custom views.

To find out how to get started developing or testing applications using the Android 3.0 Preview SDK, see the Preview SDK Introduction. Details about the changes in the latest versions of the tools are available on the SDK Tools, the ADT Plugin, and NDK pages on the site.

Note that applications developed with the Android 3.0 Platform Preview cannot be published on Android Market. We’ll be releasing a final SDK in the weeks ahead that you can use to build and publish applications for Android 3.0.

Three new 3D cities released on Japan

It’s been a while since Google has officially released a 3D city (though new buildings are added weekly), so it was nice to see them add three more — Yokohama, Sendai and Saitama, Japan.

The cities each feature thousands of buildings, and look excellent!

yokohama.jpg

As they often do, Google has produced a nice little video to show off the highlights in the new cities, so check it out here:

To see them for yourself, here are some KML files that will fly you directly to each city: YokohamaSendai.kmlSaitama.kml

For more, check out the full entry on the Google Lat Long Blog.