Hack4Transparancy for everyone

A few weeks ago we told you about the Hack4Transparancy event, bringing techies together November 8th and 9th in the European Parliament for an all-expenses-paid good time eating, talking, and making important data accessible to everyone.
Well, now we’ve got more exciting news. We’ve broadened the scope of the event and extended the application deadline for those wishing to make data on Internet performance visible and meaningful.
What’s changed?
The application deadline for the Internet Quality track has been extended through noon, CET, Friday October 21st (that’s this coming Friday).
To diversify the skill-set of interested hackers, we’ve added a data visualization option to the Internet Quality track.
We’ve expanded the criteria — now, eligible hackers from anywhere in the world can apply.
And, we’ve increased the prize money. One winning team or individual on each track will now receive €5.000,00.

The Pictarine: Building a mashup in the cloud with Google App Engine

 

Pictarine is a photo management web application, launched in 2010, that allows people to easily manage and share all of their photos from Flickr, Picasa, Facebook, Twitter and other sites. Pictarine developers Guillaume Martin and Maxime Rafalimanana have contributed the following post discussing their experiences using Google App Engine and Google Web Toolkit.

From the start, we used Google technologies in developing Pictarine and we wanted to share our experience with them so far. In this post, we will shed some light on the weaknesses and strengths we found in Google Web Toolkit (GWT) and Google App Engine. We will also discuss how we leveraged GWT to build a new technology that allows Pictarine to seamlessly display photos from the computer directly into the browser. The following diagram is an overview of how our application works.

Building a mashup in the cloud with Google App Engine

The Pictarine team is made of a web designer and two developers who previously worked mainly with Java based enterprise technologies and had a little experience with web technologies. When we started the project in early 2009, we were quite open on learning new languages like Python or Ruby, but when App Engine announced that Java would be supported, we were really excited to give Google App Engine a try.

The first few months, learning about the App Engine environment was quite easy and dare I say fun. Testing our code on Google’s servers from Eclipse IDE was only one click away. So we built our first prototype fast and we quickly decided to adopt App Engine. Then we started to build the core of our application: the engine that uses the API from Flickr, Picasa, Facebook to fetch the users’ photos. This is where we hit the first limitations of App Engine. Most users have a lot of photos on these services and retrieving them can take some time. But App Engine has strict limits on how long a request should last: an outgoing HTTP request cannot last more than 10 seconds and cannot process a request for more than 30 seconds. So while building our architecture we found ourselves writing approximately one third of our code dealing with these limitations: paginating our requests, creating background tasks to store data in small batches, etc.

In early 2010, when we launched our alpha version, everything went smoothly. We had some good press coverage and App Engine met our expectations in handling our first users. During 2010, we worked on implementing new features requested by our users, and during this period of time we were really impressed by the way App Engine evolved. Many of the limitations were lifted and great new features were added. We are now able to use Task Queues for requests that last up to 10 minutes, which we fully use to sync our users’ photos and albums. One of the features we like the most is the Channel API, a push notification system that allows us to instantly show a photo in every connected browser as soon as it is uploaded.
App Engine is still not perfect but has greatly improved and when we see its roadmap, we are quite confident it will continue to improve.

Google Code-in 2011

Listen up, future coders of the world: today we’re launching the second annual Google Code-in competition, an open source development contest for 13-17 year old students around the world. The purpose of the Google Code-in competition is to give students everywhere an opportunity to explore the world of open source development. We not only run open source software throughout our business, we also value the way the open source model encourages people to work together on shared goals over the Internet.
Open source development involves much more than just computer programming, and the Google Code-in competition reflects that by having lots of different tasks to choose from. We organize the tasks into eight major categories:
1. Code: Writing or refactoring code
2. Documentation: Creating and editing documents
3. Outreach: Community management and outreach, as well as marketing
4. Quality Assurance: Testing and ensuring code is of high quality
5. Research: Studying a problem and recommending solutions
6. Training: Helping others learn more
7. Translation: Localization (adapting code to your region and language)
8. User interface: User experience research or user interface design and interaction
On November 9, we’ll announce the participating mentoring organizations. Mentoring organizations are open source software organizations chosen from a pool of applicants who have participated in our Google Summer of Code program in the past. Last year we had 20 organizations participate.
Last year’s competition drew 361 participating students from 48 countries, who worked for two months on a wide variety of brain-teasing tasks ranging from coding to video editing, all in support of open source software. In January, we announced the 14 grand prize winners, who we flew to our headquarters in Mountain View, California to enjoy a day talking to Google engineers and learning what it’s like to work at Google, and another day enjoying the northern California sights and sun.
Visit the Frequently Asked Questions page on the Google Code-in site for more details on how to sign up and participate. Our goal this year is to have even more pre-university students in the contest than last time around, so help us spread the word, too.
Stay tuned to the contest site and subscribe to our mailing list for more updates on the contest. The Google Code-in contest starts on November 21, 2011, and we look forward to seeing the clever and creative ways all of the participants tackle their open source challenges.