Maxwell Render for SketchUp

In November, our friends at Next Limit Technologies announced the release of the Maxwell for Google SketchUp plugin, a dedicated photo-renderer that operates entirely inside of SketchUp. Soon after, they issued a challenge to see who could make the juiciest render using either the free or licensed version of the plugin. The winners of this first Maxwell for SketchUp render competition were announced this week, and they are, in a word, delicious. See for yourself.

Licensed Category:

1st place: Brodie Geers

2nd place: Karlis Musts

3rd place: Francois Verhoeven

4th place: Michael Loper

5th place: Gui Talarico

Voted #1 on social networks: Paulo Avelar

Free Category:

1st place: Arcen Dockx

2nd place: Iwan Widjaja

3rd place: Satrio Hadi

4th place: Saul Giron

5th place: Pandu Pebruanto

Voted #1 on social networks: Daniel Currea

The Microsoft 311 Service Center with Bing Maps

 

Microsoft now has an all-in-one fully integrated solution for city governments with the 311 Citizen Services Center. It combines the power of several Microsoft technologies and has both a citizen-facing portal and a back-end management module, including interactive Bing Maps for both components. When cities use the 311 service center, citizens can easily report outages, potholes, etc. by locating them on a map. City workers and contractors can use Bing Maps for service request information and updates. 311 Service Center is another great example of how Bing Maps integrates with

Microsoft Dynamics® CRM to show the data the customer is managing, and to speed up the decision process.

To learn more about how your city can benefit from the Citizen Services Center (311), visithttp://www.microsoft.com/gov311 and watch this video.

 

Citizen-facing portal with self-service and multi-access channels


 

 

SketchUp for Game Design

I’ve yet to meet a SketchUp modeler who doesn’t—at least just a little bit—want to work in the video game design industry. I get a stupid grin on my face when I think about how much fun it it would be to make battle tanks and exploding oil drums and secret doors for hidden basements full of zombies. In the gaming world, boring things like gravity and cost take a backseat to novelty and sheer coolness.

But how to turn your SketchUp habit (and job cranking out toilet stall details) into days full of armor design and wandering through bad neighborhoods looking for interesting photo-textures to shoot?


Google SketchUp for Game Design is Robin de Jongh’s newest book; he also wrote SketchUp 7.1 for Architectural Visualization. It presumes that you’re a SketchUp beginner, but then quickly gets on to the good stuff:

  • Finding good resources for photo-textures
  • Using Meshlab to convert your models in useable 3D game assets
  • Working with the Unity 3D game engine (which is widespread, free-or-low-cost middleware for designing game levels)
  • Creating high-quality textures for games
  • Adapting your models for use in video games
  • Authoring custom levels
  • Modeling low-poly game assets (including cars) and selling them online

Robin’s writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times. While the book’s in black and white, color versions of the images are available from the publisher’s website.