“Work is love made visible.”
–Kahlil Gibran (1883–1931)
Lebanese poet and philosopher
It took a lot to bring in your customers. Make sure you keep them by continually radiating the sales culture internally. When you see an opportunity, seize it (for the good of everyone).
Sales results can be directly affected by the actions of your entire team – your receptionist, your implementation people, the people in collections, your delivery people. In some cases, you may not even know it.
Be the positive spark to others. It’s the right thing to do and it’ll help you sell (and retain) more as a result.
Yes, Geoportal Server has been available on SourceForge since late October. Licensing, source code, proper credit to 3rd party components, etc are all in place. We migrated most of the Geoportal Extension documentation from the Esri Resource Center to the new Geoportal Server wiki.
Just before Xmas, we added the OpenLS connector for ArcGIS Server to the project! This is an update of an old connector that was available for ArcIMS several years ago. Configure it with ArcGIS Server services and provide an interface following the OGC specification of Open Location Service Implementation Standard. We’re running a test instance that uses some ArcGIS Onlineservices.
So now we’re getting our plans together for 2011. Looking at:
- Complete wiki documentation
- GeoSPARQL interface
- Enhanced metadata editor
- Sitemap synchronizer
- WMTS client (JS API, Flex, Silverlight)
- 0-configuration database support
- Enhance OpenID/Oauth use
- ebRIM, Feature Data Dictionary, Feature Catalog support
- Upgrades to new underlying API (JS, Flex, Silverlight)
Some of these are just ongoing maintenance, ideas we’ve had for a while, or things already in the works (like the enhanced metadata editing). Others (like the GeoSPARQL interface) will take a while to develop and fully use. I’ll put a brief description of these items onthe feature list and would be curious to your responses or other features you would want to see in the Geoportal Server.
Today, we’re pleased to announce the launch of Android Market In-app Billing to developers and users. As an Android developer, you will now be able to publish apps that use In-app Billing and your users can make purchases from within your apps.
In-app Billing gives you more ways to monetize your apps with try-and-buy, virtual goods, upgrades, and other billing models. If you aren’t yet familiar with In-app Billing, we encourage you to learn more about it.
Several apps launching today are already using the service, including Tap Tap Revenge by Disney Mobile; Comics by ComiXology; Gun Bros, Deer Hunter Challenge HD, and WSOP3 by Glu Mobile; and Dungeon Defenders: FW Deluxe by Trendy Entertainment.
To try In-app Billing in your apps, start with the detailed documentation and complete sample app provided, which show how to implement the service in your app, set up in-app product lists in Android Market, and test your implementation. Also, it’s absolutely essential that you review the security guidelines to make sure your billing implementation is secure.