SketchUp: Quick and dirty poché for sectional views

While putting together a demo SketchUp file to use in our booth at the AIA National Convention last month, I worked out a nifty little technique that I think is worth sharing. Here’s hoping you think it’s nifty, too.

The problem I was trying to solve was this: SketchUp’s Section Plane Tool cuts away parts of a model to show sectional views, but it doesn’t “fill in” the spaces between wall surfaces, floor slabs and other areas that are intended to be solid in a design. Often, architects will blacken or hatch these interstitial areas to help their drawings read better. This filling-in is called poché, and SketchUp simply doesn’t offer an automatic way to do it.

By default, SketchUp thickens section cut lines, but the spaces between the faces aren’t filled in (above).

Sometimes, it’s useful to show section cuts with solid shading.

I wanted the SketchUp file I was preparing to look “pochéd” no matter where it was sliced. Furthermore, I wanted that poché to carry over when the model was inserted into LayOut.
 


 
I started by using the Section Plane Tool to cut a section through the model (as seen below). I oriented my view to be perpendicular to the section cut by right-clicking the section plane object and choosing Align View. Since I wanted this to be a true, scalable orthographic view, I turned off perspective (Camera > Parallel Projection). Finally, I created a new scene; doing so made navigation easier, and was necessary for creating a viewport in LayOut later on.

An overall view of the model

After adding a Section Plane, I right-clicked and chose Align View.

This is the right view of the model (above), but true orthographic projections don’t include perspective.

Choosing Camera > Parallel Projection from the menu bar turned off the perspective.

Now for some work with Styles: As this would be a black and white, sectional view, I chose to apply the HiddenLine style from the “Default Styles” collection that ships with every copy of SketchUp. This style uses thickened edges to indicate cut-through faces, but (as I mentioned earlier) it doesn’t fill in the areas between them. Perhaps more annoyingly, edges which exist beyond the section cut still show up in cut-through areas (see below). This is visually distracting and not at all acceptable for professional work. If I’d turned in drawings that looked like this in architecture school, my professor would’ve made me run laps around the studio.

Applying the HiddenLine style turns the model black and white, but there are problems.

Edges which exist beyond the plane of the section cut are plainly visible. This isn’t desirable.

Revelation #1: Monochrome is the answer

This helpful post from last year gave me the idea to use the Monochrome face style to automatically turn the “fronts” of my faces white and the “backs”, black. See the following image for a visual explanation of what I did.

I selected the Monochrome face style and chose white and black for the default front and back face colors.
The above settings work well, except where faces are “inside-out”.

Hmm. It was clear that I had a little cleanup work to do; some of my faces were oriented so that the back-side was facing out (above). To make it easier to see what I was doing, I changed the Back Color to something lighter than black, then spent a few minutes turning the offending faces right-side-out by right-clicking them and choosing Reverse Faces. I ended up turning off Section Plane object visibility (View > Section Planes) to make faces easier to select.

Temporarily changing the default Back color to yellow made it easier to see what I was doing.
I spent a few minutes reversing the offending faces.
When I was done, I set the Back color back to black.

Revelation #2: Slim down section cuts

My next problem was easy to solve. The thickened-edge effect that makes section cuts stand out looked too heavy when combined with my newly-pochéd in-between areas, so I made them thinner. You’ll find this setting in the Modeling tab of the Styles dialog box (see below).

The default section cut thickness setting of “3” looks too heavy when combined with poché.
A setting of “1” looks much better.

Revelation #3: Hide Section Planes

While I was in this section of the Styles dialog box, I made sure Section Plane objects would never be visible when my style-in-the-making was applied. I deselected the Section Planes checkbox.

Uncheck the Section Planes checkbox while you’re in this section of the Styles dialog box.

Revelation #4: Eliminate roundness shading

The next challenge I faced was a little trickier. In the following image, notice the shading gradient that defines the curvature on the underside of the Eames lounge? On a true, linework-only drawing, this shading wouldn’t be visible.

The shading in the above image looks nice, but it isn’t appropriate for the drawing type I’m trying to create.

This shading is an automatic result of SketchUp’s built-in rendering engine. It’s usually very useful, but I wanted to get rid of it. After messing around for a few late-night minutes, I figured out how. The key is to do two things:

  • Turn on “Use sun for shading”. This tells SketchUp to use its shadow engine to render faces, even if shadows are turned off (which they probably should be).
  • Move the Dark slider all the way to the right. A setting of 100 for Dark means that shadows basically aren’t visible. This eliminates all curve shading in your model.
Turning on “Use sun for shading” and setting the Dark value to 100 effectively eliminates roundness shading.

Having removed the shading, I’m left with pure black and white linework.

Revelation #5: Set Profiles to “1”

In keeping with my earlier discovery of the benefits of setting my Profile thickness to “1” (instead of “0”), I did so. This allowed curved, multi-faceted surfaces to appear outlined without making the boundaries of every group and component in my model look too thick. The images below show the before and after. Much better.

With Profiles turned off altogether, some rounded objects aren’t visible.
Control Profile settings in the Edge section of the Styles dialog box.
With Profiles turned on and set to “1”, rounded shapes like the lamp on the left are clearly visible.

One more thing

I wanted a nice, thick base for my house to sit on, so I modeled one. Since the base was hollow, the poché trick worked here as well.

I added a thick base to the model.

When everything was set, I created a new style and called it “Section Cut”. With this style applied, things looked just the way I wanted them to, no matter where I cut through my model.

Short section through the same building
The poché trick works just as well on plan sections.

Google Creativity: Join us at Maker Faire

 


 
 
Creativity at Google isn’t just limited to the time we spend in front of our keyboards—many of us are also enthusiastic about making things with our hands. At our Google Workshops, for example, employees have the chance to use sophisticated tools and machines to physically prototype their ideas. The Street View trike and several components of our self-driving cars were built in these workshops. It’s also not unheard of for Googlers to build their own zip-lines, perform crazy experiments with giant lenses and just get plain silly.

This weekend, we hope to bring this spirit of creativity and experimentation to attendees of Maker Faire Bay Area, whose mission is to “celebrate arts, crafts, engineering, science projects and the Do-It-Yourself (DIY) mindset.”

Our own Maker Faire theme is simple: “Dream, design, build. Repeat.” At the event, we’ll demonstrate how Google technologies, like SketchUp and the Android Accessory Development Kit (ADK), can help you take your project from idea to object.

Design of our booth made in SketchUp

In keeping with the DIY vibe, our booth was constructed three full-size recycled shipping containers and outfitted with big screen TVs, 3D printers, CNC cutters and, most importantly—robots! Folks from the Google SketchUp team and the newly-formed Cloud Robotics team will be on hand to walk you through the steps of of designing, fabricating, building and programming your own robot.

SKPR Bot

Our booth will also have demos, games, giveaways, hands-on activities for both kids and adults and talks from folks like MAKE Editor-in-Chief Mark Frauenfelder. And to top it off, we’ll open Maker Faire each morning with an Android-powered weather balloon launch at 10:00 am PDT (weather permitting).

See our Google at Maker Faire site for a full schedule of Google events, and make sure to follow @sketchup on Twitter for updates throughout the weekend.

The $300 House

Recently, the gang at SketchUp received a very interesting phone call from a gentleman named Christian Sarkar. He had initiated a challenge to see if someone could design a radically affordable $300 house for the poorest of the poor. At first, we were skeptical, but Christian’s passion, thoughtfulness and vision won us over and we thought SketchUppers were just the group up to this task. So here goes:

The challenge:
Design a simple dwelling that can be constructed for under $300 which keeps a family safe, allows them to sleep at night, gives them both protection from the elements and a sense of dignity.

The project is asking anyone – from designers and architects, students and professionals, to submit their designs in an effort to find affordable housing solutions for the poorest of the poor.

The $300 House project began as a challenge to businesses in a Harvard Business Review blog post by Dartmouth professor Vijay (V.G.) Govindarajan and co-author Christian Sarkar, an independent marketing expert.

Designers are encouraged to submit their entries for review and discussion. “We want designers and architects to see this as a business opportunity, not as a charity case study,” says Govindarajan. “This design challenge can help us get innovative people to focus on a vast un-served market waiting to be created across the world.”

Winners will be selected by the online community and an expert panel of judges – which includes Yves Behar, Rahul Mehrotra, Bob Freling, Stuart Hart, and others – along with celebrity judge David Hinds of reggae supergroup Steel Pulse.

In addition to a cash award, winners also receive a scholarship to a two-week workshop to both build actual prototypes of the $300 house, as well as operationalize a social venture to manufacture and distribute the homes.

The Economist recently featured the $300 House; here’s what they had to say:

Some emerging-world governments are beginning to realise that providing security of tenure is the only way to deal with the problem of ever-proliferating slums. And big companies that face stagnant markets in the West are increasingly fascinated by the “fortune at the bottom of the pyramid”. Bill Gross of Idealab reckons the market for cheap houses could be worth at least $424 billion. But in reality it is worth far more than that: preventing the Earth from becoming what Mike Davis, a particularly gloomy follower of Marx and Engels, has termed a “planet of slums”.

There are a little over 2 weeks left in the contest and you can take a look at some of the submissions here.