Google Places: Community Edits

 

Andy Kuiper just pointed out to me, that in addition to the random UGC discussed this morning, that full on community edits of a claimed listing have returned to Places. The new (back to the future sort of new) community editing system allows logged in users to edit any listing via Places whether it is claimed or not by simply clicking on the Edit this place link on a Places Page.

Apparently the edits are referred to MapMaker editors for approval. It is not clear if all edits can be approved by a senior volunteer editor or if they will still require approval by Google staffers. MapMaker, introduced to the US in April of this year, was introduced into Canada the day before yesterday. Volunteer MapMaker editors achieve trust in the system by doing edits themselves and by doing accurate approvals of other’s edits. What they might or might not know about conditions on the ground is not considered important so editor quality varies.

The return of full blown community edits is an open invitation to abuse. The editors in the MapMaker environment are mostly honest, hard working souls but like those in all Google forums, have more on their plate than can be handled responsibly and it certainly opens up new pathways for corruption. It is not at all clear that adequate safeguards are in Place.

Let the fun begin.

 

Schultz on Lucky Misses

 

“Life is a series of near misses. But a lot of what we ascribe to luck is not luck at all. It’s seizing the day and accepting responsibility for your future.”

– Howard Schultz (1953 – )

American entrepreneur, chairman of Starbucks

One thing that’s helpful to me when I catch myself shying away from taking a risk…

I remember that I’m not so important that a mistake or failure will likely have any lengthy impact or be that difficult to overcome with a little extra effort and time. (If you happen to be a head of state, a Supreme Court Justice, or a military general, maybe you need to be a little more careful.)

The "GE Flight Simulator" gets update

 

Late last year we showed you Xavier Tassin’s Google Earth Flight Simulator, which is a very well-built flight simulator that is powered by the Google Earth Plug-in.

 

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The site has seen solid growth over the past year, and now over 70,000 users visit each month, with 40 to 50 users connected at most times.

The latest version (.07) includes some nice upgrades:

• 10 aircraft: from the Piper Cub to the A380, through Douglas DC3 and Sukhoi Su-35, helicopters and hot air balloon.

• A map rendering over 30,000 runways to take off from and DAFIF airspace charts (using Google Fusion Table and Google Maps)

• Real time, local weather conditions (Cloud coverage, wind speed), wind lift on relief.

• In-game chat

• Time slider to select current time of the day.

• Improved physics, animations, flight models, instruments and multiplayer

• Improved user interface, fine control settings, saved preference

This is another great example of why it’s so great to build games using the Google Earth Plug-in — Xavier has certainly made some great enhancements, but there has also been thousands of new 3D buildings (and 3D trees) added to Google Earth in the past year, making it even better!

You can try it for yourself at ge-flightsimulator.com or check out a few more beautiful screenshots below.

 

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