ALBERT IBRAHIM, FAIRFAX, VA- unhonest buyer from Amazon! Beware of this GAY!

As you know I’m selling on Amazon US.

I received disgusting product review on one of my products…
From a GAY called
ALBERT IBRAHIM from FAIRFAX, VA

The comment is awful and I decided to investigate:
So. The order of this GAY was made an year ago- 344 days ago to be more precise from the date of his product feedback left. The set of the adzes was STILL on it’s shipping way to US BUT I received return request with return reason “Product damaged, but shipping box OK”!!!!!!!! His comment was: “The cutting edge are chipped on 3 of the adze, they were not packed well. I would like to send them back for a full refund, please. Thank you Al”
Note that the return request and the reason for it was made before he received his package.
Anyway I authorized his request and I issued FULL refund of his payment!
And now an year after his shameless lie I receive product review full of more lies…
In fact he wrote me pointless seller review but I requested removal and Amazon removed it…
And now 1 YEAR after he decided to lie again.
Please, God!
I don’t want such a “customers” like that one!
Usually I’m leaving bad product reviews without any comment.
The world is big enough and there is a “different” people…
This is my philosophy as a seller.
On this case I’m obliged to object!
Here is a review:

ALBERT IBRAHIM 2

Here is the order:

ALBERT IBRAHIM

Here is a request:

ALBERT IBRAHIM 3

Do not trust this GUY!
He is a scammer!
Unhonest man!
His web page is:

Ibrahims Furniture Repair
http://www.furniturerepairva.com

I don’t want to be customer of this man!
Blaaaah!

Google Wallet: Working with Visa, American Express

In May we announced Google Wallet—an app that makes your phone your wallet—with Citi, MasterCard, Sprint and First Data. With Google Wallet, you can tap, pay and save using your phone and near field communication (NFC).

We’ve been testing it extensively, and today we’re releasing the first version of the app to Sprint. That means we’re beginning to roll out Google Wallet to all Sprint Nexus S 4G phones through an over-the-air update—just look for the “Wallet” app. Here’s a demo of Google Wallet in action:

Google Wallet enables you to pay with your Citi MasterCard credit card and the Google Prepaid Card, which can be funded with any of your existing plastic credit cards. As a thanks to early adopters, we’re adding a $10 free bonus to the Google Prepaid Card if you set it up in Google Wallet before the end of the year.

When we announced Google Wallet, we pledged a commitment to an open commerce ecosystem. We appreciate Citi and MasterCard for being our launch partners. And today, Visa, Discover and American Express have made available their NFC specifications that could enable their cards to be added to future versions of Google Wallet.

Our goal is to make it possible for you to add all of your payment cards to Google Wallet, so you can say goodbye to even the biggest traditional wallets. In fact, we’ve got a video of our first customer, someone who is ready to replace his famously over-stuffed wallet. We hope Google Wallet gives him “serenity now.”

This is still just the beginning and while we’re excited about this first step, we look forward to bringing Google Wallet to more phones in the future. You can learn more about Google Wallet at google.com/wallet.

Google Plus: Monetizing games

Kabam was part of the initial launch of Google+ Games with two game titles, Dragons of Atlantis and Edgeworld, and we recently added Global Warfare. For these games, we integrated Google In-App Payments and we’re pleased with our games’ monetization to date. There are a couple things we learned along the way that we’re happy to share with the community.

Integrating In-App Payments

Integrating In-App Payments in our games was very simple, especially when compared to other payment platforms. There is excellent documentation available, complete with examples for each step of the purchase flow. We also used open-source libraries such as ruby-jwt to generate the tokens required for each purchase option.

We designed our games and purchase pages around the expectation of instant feedback, making sure to incorporate page loads or refreshes wherever possible. For example, in Edgeworld, a player attacking an enemy base can load the list of Platinum options instantly, without waiting for the list of payment options to load. After their Platinum purchase, the player is immediately brought back to the game, with their new currency and items waiting for them.

Pro tip: strive to reduce purchaser friction

One of the keys to maximizing revenue is to remove as much friction as possible from the purchase flow, making sure as many people as possible get from one step of the flow to the next. Many payment platforms send players to their own website and multi-page checkout flow. The Google In-App Payments approach allows us to keep players on our game page for the entire flow, making sure we can manage more of the process and reduce abandonment.

Additionally, the player’s credit card information is stored securely, so once a player has made a purchase anywhere using In-App Payments, their information is available for future purchases without additional data entry. Finally, JavaScript callbacks provided by In-App Payments allow us to show the effects of the purchase immediately, improving customer satisfaction.